2009/06/23
Engine Prototype 02
This is my second prototype of the Dejeweled physics engine. Now the engine supports both rod constraints and pin constraints, in two flavors: rigid and springy.
This ragdoll is just like the one from Engine Prototype 01, except now it has a sword! With pin constraints, the ragdoll can grab any point along the weapon, not just the ends. This opens up a lot of possibilities, as you'll see in the next few prototypes.
Click the window to start. Then use the arrow keys to move the stick figure around.
left - rotate left
right - rotate right
up - raise arms
down - spread legs
For slow motion, hold down the space bar. Click the meters to adjust the physics settings.
Let me know if you find anything interesting. ;)
Related:
All Prototypes,
Engine Prototypes
2009/06/22
Engine Screen 02
It has been several months since the last update. I'm sorry.
Here's a screen shot of what I've just been working on. Now the ragdoll has a sword! Fun. The real point, though, is that the sword is connected to the ragdoll with a pin constraint. Notice how the ragdoll grabs the sword not at the very end, but part of the way up the hilt. That's because of pin constraints. Nifty!
It's a small update, but I could go ahead and release a new engine prototype with this sword-wielding ragdoll. Would you like that?
Here's a screen shot of what I've just been working on. Now the ragdoll has a sword! Fun. The real point, though, is that the sword is connected to the ragdoll with a pin constraint. Notice how the ragdoll grabs the sword not at the very end, but part of the way up the hilt. That's because of pin constraints. Nifty!
It's a small update, but I could go ahead and release a new engine prototype with this sword-wielding ragdoll. Would you like that?
Related:
Engine Screens
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