2009/02/19
Engine Prototype 01
This is my first prototype of the Dejeweled physics engine. So far the engine supports simple rod constraints in two flavors: rigid and springy. Next up are pin constraints.
The ragdoll here is a slightly modified version of the one from my earlier Ragdoll Control Prototype, with a new physics engine and some shiny new graphics in the Dejeweled style.
Click the window to start. Then use the arrow keys to move the stick figure around.
left - rotate left
right - rotate right
up - raise arms
down - spread legs
For slow motion, hold down the space bar. Click the meters to adjust the physics settings.
Let me know if you find anything interesting. ;)
Related:
All Prototypes,
Engine Prototypes
2009/02/08
Engine Screen 01
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As you can see in the picture, I've been playing with some graphical effects. There's a white inner glow on the ragdoll body, some glow on the blue lines, and a sort of reflection or shadow below. I'm trying to get it to feel more like a 3D figure in an endless white field, rather than of a 2D bunch of lines on a computer screen. Not sure if any of this will end up in the final game, but for now I'm just playing around. It's fun. :)
Once I add pin constraints and make the physics settings adjustable, I'll release the prototype here.
Related:
Engine Screens
2009/02/04
Inspiration Series 02
In my last post, I mentioned that Dejeweled is about carving out your own reality from a blinding white field of full-spectrum light, all possibilities at once.
This image, from the upcoming LEGO Universe MMO, is a perfect example. These construction workers are not building a universe out of dark nothingness, they are carving a universe out of the infinite potential of the fresh, white page. They are removing, paring down possibilities, until something tangible can remain.
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I love this picture.
This image, from the upcoming LEGO Universe MMO, is a perfect example. These construction workers are not building a universe out of dark nothingness, they are carving a universe out of the infinite potential of the fresh, white page. They are removing, paring down possibilities, until something tangible can remain.

I love this picture.
Related:
Inspiration
2009/02/01
Inspiration Series 01
Dejeweled is about carving out your own reality from a blinding white field of full-spectrum light, all possibilities at once. That's the feel I want to convey in the art style. You create by subtraction, by taking away, by defining constraints. Like layers of ink on a blank page. The opposite approach would be additive, building up a universe one spark at a time from the cold, infinitely black void, or a cursor blinking on a dark computer screen, waiting for your first command. That's not Dejeweled. Dejeweled is white, bright, light, sliced into actuality.
I originally got this from The Matrix. Here are a few more examples I've found.
I hope to make Dejeweled feel like this.
Why I Just Do White...
SL Portal Collab Entry
sail to the moon
cyber pepper
I originally got this from The Matrix. Here are a few more examples I've found.
I hope to make Dejeweled feel like this.
Why I Just Do White...
SL Portal Collab Entry
sail to the moon
cyber pepper
Related:
Inspiration
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