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As you can see in the picture, I've been playing with some graphical effects. There's a white inner glow on the ragdoll body, some glow on the blue lines, and a sort of reflection or shadow below. I'm trying to get it to feel more like a 3D figure in an endless white field, rather than of a 2D bunch of lines on a computer screen. Not sure if any of this will end up in the final game, but for now I'm just playing around. It's fun. :)
Once I add pin constraints and make the physics settings adjustable, I'll release the prototype here.
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